Ryo Itakura, Solutions Architect at Arcnel Inc., will co-present with XGRIDS JAPAN at Unreal Fest Tokyo 2026, hosted by Epic Games on November 3–4, 2026 in Ariake, Tokyo.
A demo built by Arcnel will also be on display at the XGRIDS booth.
Session overview
From Captured Reality Straight into UE: A 3DGS Workflow with the XGRIDS SDK
- Date & time: Tuesday, November 3, 2026 (national holiday), 10:50–11:50 JST
- Venue: Hall C, TFT Hall, Ariake, Tokyo (Unreal Fest Tokyo 2026)
- Speakers: Mr. Nakamura, Business Development Manager, XGRIDS JAPAN / Ryo Itakura, Solutions Architect, Arcnel Inc.
- Attendance: Registration for Unreal Fest Tokyo 2026 required
3D Gaussian Splatting (3DGS) is drawing attention as a technology that can reproduce real-world spaces with photographic realism. This session walks through the full workflow, from capturing 3DGS with XGRIDS hardware to importing and using it in Unreal Engine with the XGRIDS SDK. It offers practical know-how for anyone who wants an easy way to digitize real-world spaces.
What we will cover
Arcnel built a demo using 3DGS (LCC2) captured with XGRIDS products.
In the talk, we will share the techniques we used for scanning and for implementation in UE5 while building this demo.
Demo at the XGRIDS booth
Throughout the event, the demo built by Arcnel will be on display at the XGRIDS booth, and Arcnel staff will be on hand.
Feel free to stop by and talk with us about 3DGS scanning and using it in Unreal Engine.
The session is aimed at anyone who wants to digitize real-world spaces or put 3DGS to work in Unreal Engine.
We look forward to seeing you there.